I started the animation process roughly two weeks ago but have not made significant progress because I have had many difficulties creating accurate facial animations for a dialogue scene. The scene was meant to show my main character making a speech to the his troops and there are many transitions between shots of the crowd and the protagonist. One of the shots was the main character speaking in a profile view, with my first attempt I tried using a phenome mouth chart as reference but failed because it was in a front view and my profile version looked inaccurate.
My second attempt used a far more lengthy and complicated process so i summarised it in to 6 steps
1. Recording myself making the speech on my webcam
2. Saving the recording into an AVI format
3. Download a free video converter on the internet
4. Render my footage and and convert it in to a GIF
5. Import the GIF into flash
6. Rotoscope mouth movements
Unfortunately this footage wasn't that useful because the mouth movements were very subtle and looked very similar to eachother. I was trying to avoid this because its a coner cutting technique used by animators who want to save lots of time at the expense of the quality of the animation. So I may have to repeat this process but emphasising each syllable or avoid using shots of a profile views when dialgoge is included and just use over the shoulder and front shots.
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